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Cracked asphalt texture seamless
Cracked asphalt texture seamless






Your src is not as bad as most things I usually work on, just study the use of the filter. Where those Canadian cartoons also done in Korea or by Marathon? That might explain the PAL masters. It's should be PAL natively (produced in France).

#Cracked asphalt texture seamless tv#

You have no idea (or I guess, some idea, if you read this far) how fortunate it is that virtually all TV production, and as far as I'm aware, ALL animation is edited progressively these days. It was the only way available with the primitive technology of the time. (This method of editing is also WHY 4-field conversion tended to be used in these cases. You can use field-doubling to try and replicate the way it'd look on a CRT, like you appear to have been trying, but imo it's not worth it, a normal 25fps deinterlace will suffice. Assuming the animation elements still exist, which they frequently don't.) They were ALL edited this way and redoing all the edits in progressive HD would cost almost as much as completely remaking the show from scratch. (This is why most cartoons from the early 2000s and late 90s will never be remastered in HD. Unfortunately there's no way to truly recreate this effect progressively, short of getting the original footage and literally re-editing it all progressively. To my immense relief, this appears to be 25fps animation that was simply sped up with an old video editor. And hey, what the crap? Totally Spies was 4-field converted when it aired on Canadian (NTSC) TV, so what the hell did they do with the PAL version?Įdit 2: Ok, I examined the video closely. ***I'm sure no one will be surprised to learn that Toei are said idiots.Įdit: Ok, I saw you added a sample.

cracked asphalt texture seamless

**I know of at least one case where this is impossible, because the idiots*** who made it threw out the original non-converted master.

cracked asphalt texture seamless

I've found way too many Canadian cartoons that were mastered in PAL for some reason. *there are of course exceptions where the originating video standard does not match the country of origin. (Meaning, try to find an NTSC source in this case.) Once again, I find yadif to have the best handling for this situation. unfortunately, it doesn't matter what you do with a source like this, because there's no good way to reverse this garbage, other than finding a source that doesn't have this problem**. On the other hand, you'll frequently find shows 4-field converted from NTSC video, in which case there will be combing EVERYWHERE and even worse, all the frames will have severe blending. (In case of a sped-up source, you might consider slowing it back down to the original speed.) If there's just a little bit of combing here and there from editing such a telecine on an old video editor, just about any deinterlacer will do, though you'll probably want to damage the animation as little as possible doing so. If the source is progressive, either because it's sped-up 24fps animation (film-originating North American cartoons* or anime) or 25fps European cartoons, you don't really need to do anything, but it sounds like this isn't the case. It really depends on what your source is, although the course of action I would take doesn't vary much. It's hard to say without a picture or even a cut of the video. The aac is always -8 from aa.Īnyway, I don't know if it will help you. MAA2 () is a good filter for AA, but beware of the parameters aa and aac, they can make a curve turn a straight line.

cracked asphalt texture seamless

Shapen only use up to 0.20 or it will warp your img, or not use it, preferably. Maintaining 50fps won't help you at all, just increasing the amount of frames to watch or generate flickering frames. Qtgmc (preset = "medium", fpsdivisor = 2 (keep fps), edimode = "eedi3 + nnedi3", sharpness = 0.10 ~ 0.20) QTGMC alone does not usually work well, you need to tweak a few things, for example: Another filter that often helps is " srestore.avsi". Usually you can map as you are doing, but use an insert / replace frame, using a frame before or after (if it is the same and better). If you have a 2 min cut from one of these scenes, it would help to think of a solution. Constantly I have problems with them, trimax is master in making this stupid conversion (not to mention the exaggerated crop), so sorry for the outburst. Link to the sample: Edited Novemby missepsĭVDPAL are terrible, especially the old or anime R18. f22 is missing, since it is an aliasing field and the same as f20. Merged frames are doubled to keep the output at 50fps. Every field that is merged looks aliased without blending.






Cracked asphalt texture seamless